Friday, October 28, 2011

Playing on the Job





When I worked for a large software company, playing games at work was taboo. In fact, it was company policy to instantly dismiss anyone caught playing games during working hours. At Morehouse School of Medicine in Atlanta, you are required to play games on the job. Trainee surgeons are required to spend 40 minutes playing online games before they practice surgery. Dr. James Rosser, a laparoscopic surgeon noted that when his students did a warm-up on games, they made 40 per cent fewer mistakes. Video games far from being mindless entertainment or the cause of youth violence, can in fact be powerful training tools—but only if we think in new ways about learning itself. Games encourage lateral thinking, exploration and the ability to deal with failure—all the skills you need on the job. Games can help learners to think like engineers, urban planners, lawyers, journalists and other innovative professionals, providing them with the tools to meet the challenges of a rapidly changing world.

Balancing the books

 

In France, le game is taken seriously, especially by the French government,. Former. Budget Minister Jean-Francois Cope took a gaming approach to try and find a solution to the country’s financial challenges. Cope launched an online Cyberbudget game that allowed people to balance the books. The challenge was to ensure the 300 billion euro budget were spent wisely and that if tax cuts were made then services would not fall into deficit. There was a range of tests to face, including having to present the budget to a virtual parliament.

Go to jail

In Japan, attorneys have developed a game called Ace-Attorney™. Players have to examine crime scenes and interview witnesses in order to gather evidence for a case. And while the courtroom drama can be a little over the top, the cross-examination is an accurate depiction of how much lawyers have to think on their feet and point out contradictions in witnesses' testimony. In the US, TransMedia have produced a series called Objection! ™. These games simulate a real-life courtroom drama. The judge instantly delivers rulings backed by cases, dicta, explanations, statutes and rules, both federal and state, from all 50 states. In California, the Bar Association has made Objection! ™ a mandatory requirement for its legal education program.

Fitness fun

In January 2011, more than 400 game developers, designers and health professionals gathered in Boston for the Games for Health conference. Believe it or not, people play computer games for health. Delegates explored a variety of games intended to improve health and help patients manage chronic diseases. These included dance pad games that recorded a patients’ coordination—there’s no sitting passively in front of the screen. In fact to play these games requires a great deal of physical effort and visual coordination. Dance pads are being used; for instance, to help with Parkinson’s by reducing the risk of falling and to increase balance, strength and motor skills. You can also play games with your breath! One such game is used to improve cystic fibrosis patient’s self-administration of inhaled medicines.

Better business people

 

If your boss catches you playing games while on the job tell him or her that the Harvard Business School (HSB) teaches that games make different and better business people. Surely your company values good problem solvers and employees who put a high premium on skill, have a strong sense of competence, understand competition, have highly developed teamwork skills, love data, are comfortable taking measured risks—the lists goes on. If you boss doesn’t agree then perhaps its time for a change of employment. The game goes on.


Saturday, October 1, 2011

Hot off the press!

Parents often express their concerns to me about their teens using the Internet.  As in any medium there are pros and cons.  Being ignorant about the Internet can cause a serious gap between parent and teen.  And it's not just knowing what is online but rather what to do with it and how to steer our teens away from harmful websites and basically dumb behavior.

I wrote TEEN TIME to help address this issue and to help families benefit from the richness of ideas in cyberspace.

I'm pleased to announce that TEEN TIME is now available in print



Check it out    http://teentime.info

Friday, July 15, 2011

Video gaming as part of your teen's cyber diet

Is video gaming just a geek thing? Should teens be doing something more productive or essentially something more creative? A diet only of video games is definitely geeky and in extreme cases can lead to fantasy addiction.

However games as part of the learning process offer the challenge of pushing the boundaries, story telling, character development and scenery exploration. Playing games, like taking vitamins,  is an essential ingredient of the creative genius or problem solving.  Now there are games that are harmful, so discretion has to be applied and I mean by the teen rather than the parent. 

However with guidance and plenty of discussion at the dinner table, our teens can be guided towards making discerning choices about the games they play or want to play.